ORCA Racing Series Rules  (Revised 2/29/2012)

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Race Format: Pro Cup Series

Race Distances :  50%

Setup: Open

Yellow flags are ON

Damage: Realistic

 

During the pace lap and restarts make sure you leave some space between you and the car in front. .5 to 1 sec is usually good. Do not lag behind. There is absolutely no passing allowed during the start or restarts until after you pass the start finish line (unless the car in front of you is way off the pace).  If you have to pass prior to the start finish line, you must pass on the outside or you'll receive a black flag.

 

Car Numbers

You MUST use your assigned car number when participating in any ORCA event.  It is the responsibility of each member to make sure that your ORCA number is set as the preferred car number for the particular vehicle that is being run in the ORCA Racing Series.

Race Participation

Drivers who miss 3 races in a row without contacting a Series Admin may be removed from the league. The goal is to keep rosters full all season and not participating without good reason will terminate your membership, allowing other drivers to fill the vacant roster spot.

Cheating

The ORCA Racing Series DOES NOT tolerate cheating of any kind. If a driver is found to be cheating, he/she will be removed from the league IMMEDIATELY!

Super Speedways

DO NOT pass under the yellow line at Daytona or Talladega. 

Failure to comply with this rule will cost you - 7 pts. This is a very dangerous and aggressive move which can easily cause a lot of people to retire early.

As we all know under the current build the use of bumping or pushing is considered the way to go fast at Daytona and Talladega. In ORCA bumping or pushing is allowed so long as it is done in a manner that does not cause incidents. Incidents that are caused by the result of bumping or pushing on these tracks will "ALWAYS" be the responsibility of the car that is bumping or pushing. No car is forced to push on another car therefore a driver who chooses to push assumes all responsibility for what occurs as a result of the pushing.

 

 Chatting

ORCA Racing Series uses Teamspeak 3 as a communication tool.  All drivers must be on Teamspeak to participate in an ORCA race. Maintain radio silence during qualifying (no exceptions). During the race conversation should be limited to race related matters only. During practice these rules can be more slack. Drivers who do not enjoy the increased conversation during practice can retreat to a private race channel. Private race channels can be used during the race as long as you maintain a whisper connection to the race server admin to receive instructions. All drivers must be present in the main channel for the drivers meeting.

 

Flaming

Flaming will NOT be tolerated in this league. All ORCA members are required to act in a professional and respectful manner. Any member found guilty of using profanity and/or derogatory remarks towards another member on the racing server, forum, via email or during chatting sessions on Teamspeak, depending on the severity and/or number of offenses, will either lose 7 points in the standings or be removed from the league.

Intentional Wrecking

Keep your cool at all times on the track. Any driver found guilty of intentionally wrecking another driver, depending on the severity and/or number of offenses, will either lose 25 points in the standings or be removed from the league.

Blocking

Clean blocking is allowed with 10 laps to go in order to protect one's position during the race. Clean blocking is defined as allowing another driver room for a timely and defensive response. Any attempt to block that clearly is the cause of another's misfortune will result in disciplinary action.

The responsibility for being patient and waiting for an opportunity to make a clean pass rests on the driver attempting to make the pass. No one is obligated to simply move aside to allow another car to pass. Every driver on the lead lap has the right to continue to race his/her established racing line. If they do so, that DOES NOT constitute blocking.

Blocking is defined as suddenly changing the racing line in an attempt to cut off and prevent an obviously faster car from making a pass. The act of blocking is considered unacceptable, unsportsmanlike and overly aggressive racing behavior.

 

 If enough evidence is collected to prove you repeatedly tried to block a driver, a penalty will ensue.

 

1st Blocking Offense:    7 points and a stern warning.

2nd Blocking Offense:   One-Race Suspension.

3rd Blocking Offense:    Removal from the league.

 

Caution Flags

 When the caution comes out, all drivers must slow to pacing speed. During the pace lap and restarts make sure you leave some space between you and the car in front. .5 to 1 sec is usually good. Do not lag behind. There is absolutely no passing allowed during the start or restarts until after you pass the start finish line (unless the car in front of you is way off the pace).  If you have to pass prior to the start finish line, you must pass on the outside or you'll receive a black flag. If you are involved in an incident and your car leaves the track or comes to a stop do not move or re enter the track until it is safe for you to do so without . It is your responsibility to get your car back on track without affecting other on track cars. When you do enter the track stay on the low side until you are up to pacing speed.

 

Black Flags

ORCA Racing Series does not clear black flags for any reason other than as follows: (no exceptions)

Race command will be in control of all other black flag infractions.  After an incident has occurred on the track be careful to be in the correct pacing order prior to entering pit road or you will receive a black flag for passing under yellow. If you are being told to let a car by stop prior to entering pit road and wait for that car to pass. Sometimes when you pass by an incident scene you are passing cars that are actually slotted ahead of you in the order. Always pay close attention to race command during these situations.

 

 

Pitting

When pitting, announce your intentions on Teamspeak during the early part of the lap, drop to the bottom groove and slow down making sure to enter the flat portion of the pit entrance at a safe speed so you don't spin up onto the track in front oncoming traffic. Enter pit rd in the far right lane and use this lane until you reach your stall and then cross pit lane into your stall. Once in the pits be aware of other drivers entering/exiting their pit stalls. When exiting pit lane again use your Teamspeak to let drivers know that you are exiting the pits. Exit your stall and move to the far right lane as quickly as possible. After passing the cones stay below the white line or (yellow line) and enter on the back straightaway making sure the track behind you is clear. Stay in the low groove until you are up to speed. Make sure you are aware of each tracks pit speed. All black flags for speeding will be served.

Lapped Traffic

We all have bad days and there will be times when you go down a lap or more for whatever reason. When this happens please give way to those drivers that are on the lead lap. Give them plenty of room to get by you. It's okay to fight to get your lap back or to fight to stay on the lead lap, but if you just can't do it please give way. Do not race people that are not on the same lap as you. Use your auto chat to let the leaders know where to pass you (i.e. high or low) then give way. The favor will be returned to you some day.

Connection Issues and Warping

It is each driver's responsibility to make sure their connection is optimized for online racing. Now we all know there is this thing out there called WARP. If you are warping really bad during the race please do everybody a favor and exit. You should consider warping as an electrical problem with your car. You can not race with a bad electrical problem. There will probably even be times when you get booted from a race because of your ISP. This is just part of racing online. If you are warping really bad during a race then please show common courtesy towards your fellow drivers and disconnect.

There may even be times when there is a problem with the server. I know there has been a time when a major storm is crossing the country and the server just doesn't act right. Whenever there are problems visit your league Forum. There we will discuss what to do and decide whether or not to re-schedule the race. Hopefully this will be a rare problem.

Provisionals

I understand that there are situations and emergencies when you will not be able to race. Because of this each driver will have 2 provisionals to use. When you use a provisional you will be awarded last place points. Provisional points will be a set amount and will be based on the number of drivers on the roster at the start of the season. After all 2 of your provisionals have been used, you will no longer earn any points for missing a race, so use them responsibly.

Note: Drivers suspended from a race will not receive provisional points.

 

Racing Goal

The primary focus of ORCA is to reduce the number of error-induced caution periods, thereby increasing the number of laps run under green flag conditions. This is the motto and main reason for the creation of this league; to assemble a collection of the cleanest, most skilled drivers in online racing, and enjoy the highest level of competition in an environment conducive to green flag racing.

Supporting goals to achieving this:

1. To provide incentive for drivers to use more on-track care; paying more attention, backing out of dangerous passing situations, giving other drivers more room, and staying focused.

2. To provide incentive to de-tune hot and loose setups into an easier, more drivable condition that is safer for everyone.

3. To reward clean, consistent drivers that race within their means and don't take unnecessary risks.

 

Points System

ORCA Racing Series uses the NASCAR points and bonus system as a basis with a few variations being the penalty system and an additional bonus of 2 pts for finishing a race incident free. In order to receive the bonus you must complete 80% of the total laps and finish the race with a status of “running”

 

 The Fear Factor

 

Real NASCAR drivers have an excellent reason for tuning their cars for stability and exercising extreme caution on the track: threat to life, limb, property, and livelihood. As tragically demonstrated in the first Winston Cup race of the 2001 season at Daytona, even the best of drivers are subject to the brutal physical laws of high speeds and high forces. This very real element of danger plays a key role in every NASCAR race; it inspires drivers to race as cleanly as possible, avoid dangerous situations, bring a stable car to race, and spend more time driving in a defensive manner. Accidents do happen, and several yellow flags come out in the course of an average race. However, the extraordinary risk associated with "drawing out a yellow" acts as the primary tempering factor amongst a field of highly competitive sportsman.

 

Online racing is totally void of this element of danger. There is little incentive for any given driver to back out of a dangerous pass, or run a stable and easy setup if a faster, looser one is at hand. When one combines accurately simulated speeds and physics of a genuine NASCAR race with a complete lack of danger or consequence, an inordinate number of wrecks, spins and associated miscalculations are virtually assured.

 

The Online Solution

 

In the absence of mortal danger in online racing, creating an artificial sense of danger or consequence is the only way to effectively reduce careless driving, directly proportional to the number of yellow flags. The formula is simple: increasing the level of consequence for mistakes reduces the level of carelessness. More care, attention, and focus leads to reduced number of caution periods.

 

What can we use for "danger"? Season points. Every driver in this league is driving for points, and those that have ambitions for season championships value those points above all else.

 

 

 The Penalty System

Infractions Committee:

A committee of 3 ORCA members known as the Infractions Committee (IC) will been appointed by the Competition Admin with the sole function of penalty distribution. The IC will review replays of every official season race and will use the information contained on those replays to determine which racing incidents can be fairly penalized. The IC will conduct itself in a manner that maintains as high a degree of impartiality, fairness, and objectivity as possible.

·         If the IC votes unanimously 3-0 that an incident was your fault the decision is final.

·         If the IC votes split decision 2-1 that an incident was your fault you may appeal to the Competition Admin who will add his vote and either uphold the penalty 3-1 or revoke the penalty 2-2.

·         Each driver will have 3 appeals per 12 week season so use them wisely.

 

 

·         IC members involved in an incident cannot vote on that particular issue. Alternate members will be used to fill in for IC members involved in particular incidents.

 

Infractions and Penalties

 

PENALTY

* Note - As mentioned above our penalty system is based on fault. Incidents are not recorded and used the way that Iracing does. Incidents are still an important stat in our system even though they are not used the same way. Because of this penalties will remain in effect until the end of the cool down lap, After you have taken the checkered flag continue at a safe speed to your pit stall or safely off of the track and where you can quickly exit your car without incident. Any incidents that occur on the cool down lap will be penalized like any other incident. Any incident during the cool down lap that directly effects yours or any others Inc's for the race will draw the 7pt penalty.

 

Racing Deal: 2 or more cars involved, but the IC is unable to determine who's at fault, regardless if the caution comes out or other cars are damaged.

-0 pts.

 

A spin/wreck that does not bring out a yellow flag, and does not ultimately cause damage to another driver's car.

-0 pts.

 

A spin/wreck that brings out the yellow flag, but does not ultimately cause damage to another driver's car.

-3 pts.

 

A spin/wreck that damages/spins another driver's car, regardless if it brings out the yellow flag or not.

-7 pts.

 

Careless or reckless driving in the pits or under caution that damages/spins another driver's car.

-7 pts.

 

Flaming or intentionally hitting another driver's car (Depending on the severity, removal from the league is a possibility)

-30 pts.

 

1) Penalties will be tracked over a the entire season

2) Being penalized 28+ championship points during a season will result in a one-race suspension each time.

3) While serving a suspension you will not receive provisional points.

4) After being penalized 28 or more points and serving suspension those 28 points are removed from your total.

 

Causing 4 or more incidents in a race will result in an automatic suspension.

 

 

 Driving Recommendations

 

Clearly, we can't impose a rule on everything. We can't penalize every single mistake. Trying to do so would create a season consisting primarily of contempt, ill will, and bickering over a hundred-page manual of very specific rules. None of us want a league that has all the fun factor stripped away by rules, regulations, and boring limitations on driving bravado. By the same token, drivers can educate themselves on some basic principles for clean driving and greatly reduce the potential for accidents in the first place. This section is devoted to driving recommendations; tips and expectations that drivers should follow in order to limit the chances that they will end up with a wadded up car, hurt pride, and fewer season points. The more drivers that internalize and follow these recommendations, the fewer yellow flags we will have to endure, and the fewer penalty points that will need to be handed out from resulting accidents.

 

Pace Laps

 

Maintain a reasonable and safe gap when pacing. Don't ride the bumper of the guy in front of you. A good rule of thumb for a safe gap is a .5 to 1.0-second interval. Use the F3 command to see a live interval report. Note that it is always the responsibility of the guy behind to keep his car out of the rear bumper of anyone in front. Gap accordingly. Maintain a line on the bottom leaving room on the high side for any car that may be getting the Lucky Dog wave around.

 

 

Pace leaders: do your best to maintain a steady pace speed that matches that of the pace car. If you are the leader, you may not lag behind the pace car by more than 1 second on the backstretch. Note the speed of the pace car on the backstretch and maintain that speed through the final turn before the restart. When the pace car pulls off the track do not accelerate or decelerate, maintain the pace car's original speed as you approach the green flag. Never touch the brakes as you approach the green flag.

If you are in line behind the leader, stay between .2 and .5 seconds behind the car in front of you in the final turn before the restart. Do not lag back in order to get a jump on the leaders. When the green flag drops you may begin to accelerate.

Stay alert and pay close attention to your spotter under yellow. Race command will sometimes issue instructions to let cars by or to have you pass cars as they sort out the pacing order.

 

Complaints

Watch your P's and Q's because if you're constantly being complained about by your fellow racers to your League Admin, you could be removed from the league.  The League Admin has the authority to remove any driver for disrupting the league.

 

Revisions

We may at any time make revisions to the rules. All drivers will be made aware of revisions by email and through the forums. It is each drivers responsibility to stay up to date on any rules changes that might occur.

 

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